Fesandolup logo Fesandolup iOS & Android App Creation
About Fesandolup

MOBILE
SPECIALISTS
SINCE 2018

We design build ship maintain apps that run on both iOS and Android — built from a single codebase that doesn't compromise on native feel.

60+ Apps shipped
14 Countries served
6 yrs Average client tenure
Fesandolup mobile app development workspace
iOS & Android one team, both platforms
How we work

What actually happens when a client brings us a project

No handoffs between disconnected teams. One group carries the work from first wireframe to App Store approval.

Most mobile projects stall because design, development, and QA operate in separate silos. At Fesandolup, the same small group handles everything — which means when a design decision affects build complexity, someone in the room knows it immediately.

We work primarily with React Native and Swift for iOS-specific modules, supplemented by native Kotlin when Android performance requires it. The choice of stack gets made per project, not defaulted to whatever is easiest to staff.

Timelines are honest. A standard app — three to five core screens, authentication, and one external API — takes eight to twelve weeks from signed brief to first TestFlight build. More complex projects take longer; we say so upfront.

Technical focus areas

01 React Native
02 Swift / UIKit
03 Kotlin / Jetpack
04 API integration
05 App Store delivery

Industries we've shipped for

Healthcare Fintech Retail Logistics EdTech SaaS tools Marketplace
Fesandolup team reviewing app architecture diagrams
Mobile UI prototype on screen during development review
App testing on physical iOS and Android devices
Petra Vasíčková, Lead Mobile Architect at Fesandolup

Petra Vasíčková

Lead Mobile Architect

Petra oversees architecture decisions across all active projects. She introduced our cross-platform review process that reduced post-launch hotfixes by roughly a third compared to our earlier single-platform workflow.

Swift React Native CI/CD
What a first conversation looks like

We ask about the problem you're solving, not about features. Understanding who uses the app and how they'll interact with it shapes every technical decision we make afterward. You don't need a full brief to start — a rough description and a target audience is enough.